![]() 5th hint: Convert those hexadecimal numbers to Ascii!.4th hint: The decoded message is: "THE EAGLE HAS LANDED 31 39 36 39 2f 30 37 2f 32 30 20 32 30 3a 31 38 Now is the time of tranquillity, and I shall rest and observe the Earth.Or if you can't be bothered with all that, just read the next hint. 3rd hint: Translate the QR code yourself! Don't have a Smartphone? Take a screenshot, process it a bit, and use Google to find a QR decoding website - that's what I did.2nd hint: That QR code that doesn't seem to translate is also intriguing, is it not?.1st hint: Those 24 columns with buttons seem interesting don't they?.Solution: Near the spawn, under the ground, see how to get it for actual useful hints.1st hint: You can't really see it until you get it - I mean, it's not visible.After turning left and going through the corridor, there should be an opening on the left wall, look around in there for some keys, then go open the gate behind Spawn to get the Jammer you need to open up the way to the Star Solution: In "The Guards Must Be Crazy", after solving the puzzle and getting the Sigil (Tetromino) - From the entrance, go forward until you must turn left.5th hint: It's in the puzzle area of "The Guards Must Be Crazy".4th hint: The keys are within one of the puzzles.3rd hint: The gate is right behind the Spawn, but you'll need keys.1st hint: There is a Jammer you can use in a hidden place outside the puzzle areas.(Or, from the entrance to "Hall of Windows", just follow the outer left wall.) Afterwards, go straight ahead and look behind the wall. 2nd hint: No further from the spawn than the puzzle entrances.The second Jammer shoudl be free to take to the Star now. Then get both Jammers past the Mine - Jam the mine with the first Jammer, then double jam it with the second - next pick up the first Jammer an use it to jam the Turret instead. To get past the Turret, on your way back, just before entering the corridor where the Turret would shoot you, turn left and look for a ladder on the wall in front of you. Solution: Go back to the "tutorial" puzzle with the Mine and the Turret.2nd hint: It's not from any other puzzle area that has a Tetromino.1st hint: You need to get a jamming device from somewhere else - that much is obvious.Solution: The gate to the right of "Only the Two of Us" - open it with a switch located in the corner to the right of the gate, behind a wall. ![]()
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![]() ![]() Racing Through Pixels: Moto X3M Series The Moto X3M series takes you on a high-octane ride through treacherous terrain and deadly obstacles. It's a delightful blend of puzzle-solving, platforming, and teamwork that's sure to keep you hooked. The Fireboy & Watergirl series stands out with its innovative gameplay mechanics and the charming chemistry between the two characters. The levels are expertly designed to exploit these unique abilities, requiring both characters to work together to navigate through complex labyrinthine structures. Fireboy can traverse through lava unscathed but is vulnerable to water, while Watergirl can pass through bodies of water but falls prey to lava pools. Each character has unique abilities that correspond to their elemental natures. This series of games brings a unique twist to the platformer genre, offering cooperative gameplay that requires you to control two characters simultaneously. An Elemental Adventure: Fireboy & Watergirl Series Next on our journey are the endearing protagonists of the Fireboy & Watergirl series. It serves as a gentle reminder of gaming's roots, a nostalgic trip down memory lane for many, and a fun, engaging diversion for all. ![]() Its charm lies in its simplicity, a testament to the fact that often, less is indeed more. Despite its age, Snake games appeal hasn't waned. Each food item consumed makes the snake longer, increasing the challenge as you try to avoid colliding with yourself. You control a pixelated snake, continuously moving in the grid-based game area, with the aim to consume food items that appear at random locations. A simple concept, minimalistic graphics, and an escalating difficulty curve are the cornerstones of Snake's timeless appeal. Buckle up, gamers, as we embark on this pixelated adventure! Slithering Nostalgia: The Classic Snake Game No exploration of browser games can be complete without acknowledging the game that started it all - Snake. ![]() Today, we'll take a journey across the vast landscape of free browser games, from timeless classics like Snake to emerging titans like the Friday Night Funkin series. A sublime blend of accessibility, simplicity, and nostalgia, these games have captivated gamers worldwide and continue to weave their magic in the digital world. In the grand spectacle of video games, browser games hold a unique charm. 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Some of the recordings are of a personal nature, such as the “phone letters” and private conversations between Bruce and his friends and family.īruce riffs about razor blades, his recent legal troubles, obscenity, how he got in trouble for part of his bit The Reason We Left England, the difference in the secular and the Catholic definitions of obscenity. Most of these recordings are of Lenny Bruce’s stand-up comedy performances, and many are whole or partial recordings of the same performance (with variations in audio quality), or combination clips from various performances. These recordings are from the personal collection of the Bruce family and some of this material has been previously released in edited form. Information about and brief clips of the majority of these recordings can be found below. This collection contains sixty-five recordings on reel-to-reel audio and compact cassette tapes, all of which have been restored and digitized thanks to a grant from The GRAMMY Foundation® Grant Program. Leonard Alfred Schneider (Octo– August 3, 1966), better known as Lenny Bruce, was a comedian, author, and social critic, whose corrosive and transgressive satire as well as his boldness in pushing the envelope of the laws of obscenity have made him an iconic figure in American culture. In 2014, Brandeis University acquired the Lenny Bruce collection from his daughter, Kitty Bruce, with a generous grant from the Hugh M. ![]() ![]() ![]() The amount of gold a trade unit earns on each trip is based on the distance it needed to travel to a foreign market more gold is earned on longer trips. Furthermore, markets and docks can also generate gold by using trading carts or cogs, which are sent to visit foreign markets and ports once they return to the player's market/dock, gold is added to the stockpile. Market prices fluctuate with every transaction. Players can also construct a marketplace for trade, where they can trade wood, stone, and food for gold, and use gold to buy other resources. Įach civilization can purchase upgrades that increase the rate of gathering these resources. Villagers require checkpoints, typically depository buildings (town center, mining camp, mill, and lumber yard), in order to store gathered resources. Gold is obtained from either gold mines, trade, or collecting relics in a monastery. Food is obtained by hunting animals, gathering berries, harvesting livestock, farming, and fishing, both from shore and from boats. The game features four types of resources: food, wood, gold, and stone. Resources can be used to train units, construct buildings, and research technologies, among other things for example, players can research better armour for infantry units. : 31Ĭivilian units, called "villagers", are used to gather resources they are either male or female-sex does not affect their abilities. Advancing to a new Age unlocks new units, structures, and technologies, but players must first build certain buildings from their current age and then pay a sum of resources. Players conquer rival towns and empires as they advance one of 13 civilizations through four "Ages": the Dark Age, the Feudal Age, the Castle Age (representing the High Middle Ages), and the Imperial Age (reminiscent of the Renaissance)-a 1,000-year timeframe. A remaster, Age of Empires II: Definitive Edition, was released in November 2019.Īge of Empires II is a real-time strategy game that focuses on building towns, gathering resources, and creating armies to defeat opponents. The HD Edition includes the original game and the expansion The Conquerors, as well as new campaigns, civilizations, and updated graphics for high-resolution displays. Age of Empires II is often considered one of the greatest games ever made.Īn updated high-definition graphics version of the game, Age of Empires II: HD Edition, was released in 2013. The original Age of Empires II and its 2000 expansion pack, The Conquerors, were later released as The Gold Edition. The game won multiple awards and is today considered a classic of its type, having had a significant impact on future games in its genre. Three months after its release, two million copies of Age of Empires II had been shipped, and it topped sales charts in seven countries. The game received "universal acclaim" according to video game review aggregator Metacritic. The significant number of new features was praised, as were the gameplay improvements. Reception of Age of Empires II was highly positive. The design team focused on resolving significant issues in Age of Empires, but noted on release that some problems remained. There are five historically based campaigns, which conscript the player to specialized and story-backed conditions, as well as three additional single-player game modes multiplayer is also supported.ĭespite using the same game engine and code similar to its predecessor's, development of The Age of Kings took a year longer than expected, forcing Ensemble Studios to release Age of Empires: The Rise of Rome in 1998 instead. ![]() ![]() Players aim to gather resources, which they use to build towns, create armies, and defeat their enemies. The Age of Kings is set in the Middle Ages and contains thirteen playable civilizations. Released in 1999 for Microsoft Windows and Macintosh, it is the second game in the Age of Empires series. Age of Empires II: The Age of Kings is a real-time strategy video game developed by Ensemble Studios and published by Microsoft. ![]() ![]() ![]() MediaTek Helio P70 comes up with 8 cores, 2100 MHz frequency and on the other hand, Qualcomm Snapdragon 662 has 8 cores and 2000 MHz frequency. MediaTek Helio P70 has a AnTuTu benchmark score of 191604 and Qualcomm Snapdragon 662 has AnTuTu score of 180039. In terms of multimedia, Dimensity 700 has Yes NPU with storage type as UFS 2.2 and Snapdragon 632 has Hexagon 546 NPU and eMMC 5.1 storage type.What is the difference between MediaTek Helio P70 and Qualcomm Snapdragon 662? Should you buy phone having MediaTek Helio P70 or should go for Qualcomm Snapdragon 662? Well, you'll get all your questions cleared here.Compare two chipset models on the basis of their benchmark score (AnTuTu and Geekbench), pros and cons, technical specs categorised into gaming, CPU, GPU, Multimedia, and Connectivity. Multimedia and Connectivity Comparison: Dimensity 700 vs Snapdragon 632 It shows the maximum amount of memory supported by a chipset. Memory Comparison: Dimensity 700 vs Snapdragon 632įirst chipset has max size of 12 GB and Qualcomm Snapdragon 632 has max size of 12 GB. Qualcomm Snapdragon 632 has Adreno 506 GPU with GPU Frequency as 725 MHz. ![]() Dynamic frequency allows the processor to conserve power and reduce noise when it is under a light load. MediaTek Dimensity 700 has Mali-G57 MC2 GPU with GPU Frequency as 950 MHz. Graphics Comparison: Dimensity 700 vs Snapdragon 632 A larger cache time leads to faster performance. Former one has 8 core and 2200 MHz frequency and latter has 8 cores and 1800 MHz frequency. Dimensity 700 comes up with the architecture of Valhall and Snapdragon 632 comes up with architecture of Adreno 500. CPU Comparison: Dimensity 700 vs Snapdragon 632ĬPU speed shows how many processing cycles per second can be executed by a CPU. Dimensity 700 has an AnTuTu benchmark score of 294507 points with CPU, GPU, Memory, UX score 102180, 66147, 71740, 59364 respectively. Geekbench is a benchmark that measures a processor's single core performance and AnTuTu score is the most popular and trustable benchmarking score which evaluates multi core performance. Check out detailed comparison with key specs below: Benchmark Comparison: Dimensity 700 vs Snapdragon 632īenchmark measures the performance of the CPU. MediaTek Dimensity 700 has been announced on November 2020 whereas Qualcomm Snapdragon 632 has been announced on June 2018. Go through detailed comparison below to see the actual difference and similarity between both chipsets.ĭimensity 700 Vs Snapdragon 632 Specifications In terms of Graphics, MediaTek Dimensity 700 has Mali-G57 MC2 GPU and Valhall architecture and latter Qualcomm Snapdragon 632 comes up with Adreno 506 GPU and Adreno 500 architecture. MediaTek Dimensity 700 comes up with 8 cores, 2200 MHz frequency and on the other hand, Qualcomm Snapdragon 632 has 8 cores and 1800 MHz frequency. MediaTek Dimensity 700 has a AnTuTu benchmark score of 294507 and Qualcomm Snapdragon 632 has AnTuTu score of 120760. What is the difference between MediaTek Dimensity 700 and Qualcomm Snapdragon 632? Should you buy phone having MediaTek Dimensity 700 or should go for Qualcomm Snapdragon 632? Well, you'll get all your questions cleared here.Compare two chipset models on the basis of their benchmark score (AnTuTu and Geekbench), pros and cons, technical specs categorised into gaming, CPU, GPU, Multimedia, and Connectivity. ![]() ![]() ![]() Lifeboat Associates' new Lattice C Compiler for the IBM Personal Computer produces relocatable machine code in Intel's 8086 object module format and takes advantage of the 8086 instruction set. PC Magazine that year similarly praised Lattice C's documentation and compile-time and runtime performance, and stated that it was slightly superior to the CI-C86 and c-systems C compilers. It cited the software's "quick compile and execution times, small incremental code, best documentation and consistent reliability". In a 1983 review of five C compilers for the IBM PC, BYTE chose Lattice C as the best in the "superior quality, but expensive and unsuited to the beginner" category. This suite was bundled with the Seequa Chameleon and Columbia Data Products. Some of the early 1982 commercial software for the IBM PC was ported from CP/M (where it was written for the BDS C subset of the C language) to MS-DOS using Lattice C including Perfect Writer, PerfectCalc, PerfectSpeller and PerfectFiler. The product is still available in versions that run on other platforms, but these are cross compilers that only produce mainframe code. After this, support for other platforms dwindled until compiler development ceased for all platforms except IBM mainframes. Lattice was purchased by SAS Institute in 1987 and rebranded as SAS/C. Microsoft developed their own C compiler that was released in April 1985 as Microsoft C Compiler 3.0. The compiler was subsequently repackaged by Microsoft under a distribution agreement as Microsoft C version 2.0. It was ported to many other platforms, such as mainframes ( MVS), minicomputers ( VMS), workstations ( UNIX), OS/2, the Commodore Amiga, Atari ST and the Sinclair QL. The first hardware requirements were given as 96KB of RAM and one (later two) floppy drives. ![]() ![]() The compiler sold for $500 and would run on PC DOS or MS-DOS (which at the time were the same product with different brandings). The Lattice C Compiler was released in June 1982 by Lifeboat Associates and was the first C compiler for the IBM Personal Computer. Not to be confused with Lattice Semiconductor. ![]() ![]() sc_threshold threshold scene change threshold inter_matrix matrix specify inter matrix coeffs intra_matrix matrix specify intra matrix coeffs vhook module insert video processing module vstats dump video coding statistics to file psnr calculate PSNR of compressed frames strict strictness how strictly to follow the standards bug param workaround not auto detected encoder bugs rc_override override rate control override for specific intervals rc_eq equation set rate control equation i_qoffset offset qp offset between p and i frames b_qoffset offset qp offset between p and b frames ![]() i_qfactor factor qp factor between p and i frames b_qfactor factor qp factor between p and b frames rc_init_cplx complexity initial complexity for 1-pass encoding qcomp compression video quantiser scale compression (VBR) ![]() qsquish squish how to keep quantiser between qmin and qmax (0 = clip, 1 = use differentiable function) qblur blur video quantiser scale blur (VBR) qdiff q max difference between the quantiser scale (VBR) mblmax q max macroblock quantiser scale (VBR) mblmin q min macroblock quantiser scale (VBR) lmax lambda max video lagrange factor (VBR) lmin lambda min video lagrange factor (VBR) qscale q use fixed video quantiser scale (VBR) g gop_size set the group of picture size newvideo add a new video stream to the current output stream passlogfile file select two pass log file name sameq use same video quality as source (implies VBR) vcodec codec force video codec ('copy' to copy stream) bufsize size set ratecontrol buffer size (in kByte) minrate bitrate set min video bitrate tolerance (in kbit/s) maxrate bitrate set max video bitrate tolerance (in kbit/s) bt tolerance set video bitrate tolerance (in kbit/s) padcolor color set color of pad bands (Hex 000000 thru FFFFFF) padright size set right pad band size (in pixels) padleft size set left pad band size (in pixels) padbottom size set bottom pad band size (in pixels) padtop size set top pad band size (in pixels) cropright size set right crop band size (in pixels) cropleft size set left crop band size (in pixels) cropbottom size set bottom crop band size (in pixels) croptop size set top crop band size (in pixels) s size set frame size (WxH or abbreviation) r rate set frame rate (Hz value, fraction or abbreviation) vframes number set the number of video frames to record slang code set the ISO 639 language code (3 letters) of the current subtitle stream newsubtitle add a new subtitle stream to the current output stream scodec codec force subtitle codec ('copy' to copy stream) dframes number set the number of data frames to record target type specify target file type ("vcd", "svcd", "dvd", "dv", "dv50", "pal-vcd", "ntsc-svcd". itsoffset time_off set the input ts offset formats show available formats, codecs, protocols. Which returns all of the options available: It is easy to see the flexibility and limitless combinations of conversions possible by typing Useful if the codecs mentioned above are installed to non-standard locations. extra-libs allows you to point the compiler to additional libraries. extra-cflags allows you to point the compiler to include files that are not in standard locations ( /usr/lib or /usr/local/lib). enable-libogg and -enable-libvorbis and -enable-libfaac and -enable-libfaad allow you to stick it to the (fee-charging MP3-owning) man by using a free codec, available at ![]() enable-libmp3lame allows encoding/decoding MP3s enable-libamr_nb and -enable-libamr_wb is for encoding/decoding narrowband and wideband audio streams from cellphones (linux-friendly versions of these libaries are available at ) enable-libxvid is for encoding/decoding using the DivX standard (which uses the XviD library, available at ) enable-liba52 is for encoding/decoding AC3 aduio extra-libs="-L/path/to/some/lib -libsomelibrary -L/path/to/another/lib -libanotherlibrary" extra-cflags="-I/path/to/some/include -I/path/to/another/include" \ There's a very helpful guide to installing ffmpeg here: You can go to to download either a bleeding-edge SVN or Git version, or a release version. If you're on a Mac, you can now use Brew to install ffmpeg! This saves you the headache of downloading/installing a dozen dependencies. You can do a number of different operations, but these can be grouped into a few categories, as they are here: image-to-video, video-to-image, and video-to-video. The power of ffmpeg lies in its ability to convert just about anything to just about anything else. Ffmpeg is an all-in-one video conversion swiss army knife. ![]() ![]() To make sure GitHub does not rebuild your website using Jekyll and just publish whatever files you push to the repository, you need to create a (hidden) file named. The comprehensive documentation of GitHub Pages is at, and please ignore anything related to Jekyll there unless you actually use Jekyll instead of Hugo. The first requirement for using GitHub Pages is that you have to create a GitHub repository named under your account (replace username with your actual GitHub username), and what’s left is to push your website files to this repository. The actual limitation is that you cannot use subpaths in the URL but you can use any (sub)domain names.Īlthough GitHub does not officially support Hugo (only Jekyll is supported), you can actually publish any static HTML files on GitHub Pages, even if they are not built with Jekyll. However, since you can connect any GitHub repositories with Netlify, and each repository can be associated with a domain or subdomain name, you may replace GitHub Project Pages with different subdomains like and. ![]() This feature allows you to have project websites in separate repositories, e.g., you may have two independent websites and, corresponding to GitHub repositories username/proj-a and username/proj-b, respectively. This is extremely useful when someone else (or even yourself) proposes changes to your website, since you have a chance to see what the website would look like before you merge the pull request.īasically, Netlify can do everything that GitHub Pages can, but there is still one little missing feature, which is closely tied to GitHub itself, which is GitHub Project Pages. One of the best features of Netlify that is not available with GitHub Pages is that Netlify can generate a unique website for preview when a GitHub pull request is submitted to your GitHub repository. 31 This is important especially when you have an old website that you want to migrate to Hugo some links may be broken, in which case you can easily redirect them with Netlify. Redirecting URLs is awkward with GitHub Pages but much more straightforward with Netlify. We recommend that you consider Netlify + Hugo due to these reasons: GitHub Pages ( ) is a very popular way to host static websites (especially those built with Jekyll), but its advantages are not obvious or appealing compared to Netlify. D.5 Paths of figures and other dependencies.D.3 Building a website for local preview. ![]()
![]() This will pass credentials to the "if"-statement, and if the credentials are correct, it will perform the Invoke-Command. (And now It's running as a scheduled task on the server, so this is basically not needed. I found this very useful as I would always log on to the server and to the same repetive task. The username is the current user running the script, and the password is whatever is stored in $Path. If you haven't figured this one out yet, I just made a script that includes an (semi)automatic login to a server. So maybe something as simple as: $Credential = ::DefaultNetworkCredentialsīut I am unable to test anything at this time. NET objects or you are casting things directly.ĬredentialCache.DefaultCredentials looks like it might do what you are looking for. Basically you either are creating PSObjects out of the. Swiped the examples for a WMI thing of mine (that now I've revisited I really need to clean up). $ManagementClass = New-Object ($ManagementScope, ::Empty, $null) $ManagementScope.Options = $ConnectionOptions $ManagementScope.Path = "\\$ComputerName\root\default" Other times you're going to have leverage the New-Object cmdlet: $ManagementScope = New-Object Sometimes its pretty straight forward: $EncodedScript = ::ToBase64String(::Ascii.GetBytes($ScriptBlock)) Not sure if you already started, but there are some references available on working with.
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